Soft aim FOV for Ranger, what are people actually running
Closed thread Closed by archiveranger, fov 8, smooth around 0.7, head bone, visible check on. it catches stationary stuff fine but anything strafing mid cast just walks out of the cone and i may as well not have it on.
is 8 too tight for ranged or am i expecting too much from a soft assist
From the guide: Tuning Aion 2 Soft Aim So Nobody Calls It Out
comments 15
Replies are closed8 is tight for ranged yeah. melee wants tight, ranged wants a bit wider or you never catch a crossing target
12 to 15 and drop smooth a touch. youll still look human at that
15 is where it starts snapping for me
at 15 fov? no chance
depends on smooth. 15 fov with smooth at max is soft. 15 with smooth at 0.3 snaps
so its not the fov
its the pair, which is what i said. same story in the Abyss ESP thread when distance and combat mode fight each other
chest bone over head for strafing targets btw, head is unforgiving on a moving hitbox and reads more assisted when it works
+1, chest is the natural looking one
max aim distance is worth a look too. if its short the assist just never engages at range and it feels broken
40 to 60 for ranged, dont go daft
and turn it off in world boss zergs, fifty mobs and forty players in one cone is constant pull
combat mode plus a saved no-aim config solves that
"just git gud" is also partly true. soft aim helps tracking, it doesnt track for you. if your mouse is going the wrong way the assist fights it
yeah. turn it off for a session now and then, youll find out quick how much of your aim was ever yours